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  • Crandall, K.J. & M. Shake. (2016). A mobile application for improving functional performance and health education in older adults: A pilot study. Journal of Aging Science. (In Press)

  • Crandall, K.J., C. Fairman, and D. Anderson. (2015). Functional fitness in older adults after a combination multicomponent exercise program and bingo game. International Journal of Exercise Science, 8 (1): 38-48.

  • Crandall, K. J. & K.I. Steenbergen. (2015). Older adults’ functional performance and health knowledge after a combination exercise, health education, and bingo game. Gerontology and Geriatric Medicine. October-December: 1-8, DOI: 10.1177/2333721415613201.

  • French, M., M. Tade, J. Neils-Strunjas, K.J. Crandall, A. Glascock, & S. Schaefer. A novel game for improving engagement in older adults with dementia. Kentucky Speech and Hearing Association Convention, Lexington, KY, February 18th, 2016.

  • Crandall, K.J., G. Xing, & Shake, M. Bingocize® 3.0: A Game Based Platform for Promoting Wellness in Older Adults. Conference on Bioinformatics, Computational Biology, and Health Informatics, Atlanta, GA; September 2015.

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